home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cream of the Crop 26
/
Cream of the Crop 26.iso
/
doom
/
quake.zip
/
WML100.ZIP
/
MINLIGHT.TXT
< prev
Wrap
Text File
|
1997-05-21
|
4KB
|
123 lines
* THIS SOFTWARE IS NOT MADE BY OR SUPPORTED BY id Software *
* THIS SOFTWARE IS SUPLIED AS IS. USE IT AT YOUR OWN RISK *
* YOU HAVE BEEN WARNED, SO I CAN NOT BE HELD RESPONSIBE *
* FOR ANYTHING BAD THAT HAPPENS FROM IT USE. *
Released: 21/May/97
==================================================
Title : Min Light
Filename : minlight.exe
Version : 1.00
Author : Eric Sambach
IRC nick : Munyul
Email Address : munyul@viper.net.au
Description : A small map utility that
allows you to have a min
light level in a map, so
you don't have to have
light entities everywhere!
I hope you like the new
effects :)
Additional Credits to : iD Software.
===================================================
* NEW light attribute *
"wait" "x" : This is a new attribute for
the light entity. Valid
values for x are 0 - 255.
If x = 0 then there are no
changes to the light. If
x is non 0 then the light is
cast as normal, but for the
entire light range the light
value is at it's max value.
Try it and you'll see what
I'm talking about.
* Instructions *
minlight <options> bspfile
-extra : extra light sampling. Takes
longer, but looks better :)
-dist dist : This is used to tweak the distance
a light beam will travel. the
default value is 1. Lower values
will cause the light to travel a
shorter distance. The opposite
is true for larger values.
-light min : Used to set the minimum light
level for the map. Values
best selected between 8-32.
-range range : This is used to tweak the fade
range of the light once it has
hit a surface. The default value
is 0.5, lower values will make
the light range on the surface
fade quicker, and the opposite
is true for larger values.
-threads num : number of process threads
(not available in this version).
Important Note : You need 64meg memory to run
this version of minlight. The
64meg can be entirely made up
from virtual disk space, which
means you need at least 64meg
free on your drive C: for a
windows 95 swap file!!!
===================================================
* Construction *
Base : Modified source code released
by iD Software.
Editor used : vi
Construction time : ?? hours.
Known bugs : I believe there is a bug with
the shading. I'll fix it ASAP,
if I can.
==================================================
* Other *
Doom:
ae_projr.wad, ae_fze.wad and ae_bke.wad.
Doom2:
ae_tups.wad, ae_sfl.wad, ae_bt.wad and ae_tups2.wad.
Quake:
muny01.bsp, muny02.bsp, muny03.bsp, muny04.bsp, muny05.bsp,
muny06.bsp, muny07.bsp, muny08.bsp, muny09.bsp, muny10.bsp,
muny11.bsp, munyctf1.bsp, munyctf2.bsp and munyctf3.bsp.
* Copyright / Permissions *
You MAY distribute this EXE, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this BSP *
FTP sites:
ftp.cdrom.com and all it's mirror's.
http://www.viper.net.au/~munyul
BBS numbers:
Good ones :)
Other:
IRC:
from me, Munyul, in channel #deathmatch on EFNet or #doom2 on UnderNet